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Post by Kenji A on Apr 2, 2011 7:21:25 GMT -5
In a very mystical land full of mystery and adventure a darkness is coming. The High Elves that dwell in their city are continuing on, starting to realize what is going to happen. The Wood Elves stay in their forests, keeping to themselves. The Dark Elves stay on their islands, not caring about the world. The Dwarves stay to the mountains, forging weapons and tools, going on with their lives. The Humans are taking over the lands, building relations, and becoming powerful. No matter what race you choose you will live a life full of adventure in the guilds that dot the land. There are four guilds that make up the large amount of adventurers, artists, warriors, and businessmen. The Mercenaries’ Guild is the main warriors guild, full of those who follow those trades. The Travelers’ Guild is the main congregation of adventurers, full of those who wish to travel the lands doing any tasks, like bounty hunting and other such things. The Merchants’ Guild is the main group of businessmen and mathematicians, all for those who are good with money and items. The Artisans’ Guild is the large grouping of smiths, artists, and other people following the creative trades. In each guild there are many different teams of large amounts of people that follow the same codes. A great evil is coming to these lands, what will you do, fight for the greater good, support those evil deeds, or continue your lives? You decide, join the world of Serranon, and create your own tales. Home-:- Plot-:- Rules-:- Application-:- Short Application-:- Advertising
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